IXlsDrawingCamera |
interface IXlsDrawingCamera : IDispatch { [id(1),propget] HRESULT PredefinedCamera([out, retval]enumPredefinedCamera* pred); [id(1),propput] HRESULT PredefinedCamera([in]enumPredefinedCamera pred); [id(2),propget] HRESULT RotationX([out, retval]int* angle); [id(2),propput] HRESULT RotationX([in]int angle); [id(3),propget] HRESULT RotationY([out, retval]int* angle); [id(3),propput] HRESULT RotationY([in]int angle); [id(4),propget] HRESULT RotationZ([out, retval]int* angle); [id(4),propput] HRESULT RotationZ([in]int angle); [id(5),propget] HRESULT Perspective([out, retval]int* perspective); [id(5),propput] HRESULT Perspective([in]int perspective); [id(6),propget] HRESULT ZPosition([out, retval]int* points); [id(6),propput] HRESULT ZPosition([in]int points); [id(7),propget] HRESULT PredefinedCameraLight([out, retval]enumPredefinedCameraLight* predlight); [id(7),propput] HRESULT PredefinedCameraLight([in]enumPredefinedCameraLight predlight); [id(8),propget] HRESULT LightAngle([out, retval]int* angle); [id(8),propput] HRESULT LightAngle([in]int angle); }
HRESULT PredefinedCamera([out, retval]enumPredefinedCamera* pred);
HRESULT PredefinedCamera([in]enumPredefinedCamera pred);
HRESULT RotationX([out, retval]int* angle);
HRESULT RotationX([in]int angle);
HRESULT RotationY([out, retval]int* angle);
HRESULT RotationY([in]int angle);
HRESULT RotationZ([out, retval]int* angle);
HRESULT RotationZ([in]int angle);
HRESULT Perspective([out, retval]int* perspective);
HRESULT Perspective([in]int perspective);
HRESULT ZPosition([out, retval]int* points);
HRESULT ZPosition([in]int points);
HRESULT PredefinedCameraLight([out, retval]enumPredefinedCameraLight* predlight);
HRESULT PredefinedCameraLight([in]enumPredefinedCameraLight predlight);
HRESULT LightAngle([out, retval]int* angle);
HRESULT LightAngle([in]int angle);